[1]
2025. The Impact of Online Gaming on Social Skills among Fourth-Grade Students in a Semi-Urban Indonesian School. Sinthop: Media Kajian Pendidikan, Agama, Sosial dan Budaya. 4, 1 (Jun. 2025), 27–34. DOI:https://doi.org/10.69548/sinthop.v4.i1.22.27-34.