logo

Development of Augmented Reality–Based Picture Cards for Descriptive Text Learning in Elementary School

Efda Hidayatul Sri
Universitas Islam Negeri Ar-Raniry, Banda Aceh, Indonesia

Rafidhah Hanum
Universitas Islam Negeri Ar-Raniry, Banda Aceh, Indonesia

Abstract

This study aimed to develop and examine the feasibility of augmented reality (AR)–based picture cards for descriptive text learning in Indonesian language instruction at the elementary school level. The study employed a Research and Development (R&D) approach using the Alessi and Trollip model, which consists of planning, design, and development stages. Feasibility evaluation was conducted through alpha testing involving two media experts and two material experts, as well as beta testing through a limited trial with Grade III elementary school students. Data were collected using expert validation questionnaires and student response questionnaires based on a four-point Likert scale, and analyzed descriptively by converting scores into feasibility percentages. The results of media expert validation showed feasibility scores of 66.6% (feasible) and 100% (very feasible), while material expert validation yielded scores of 95.4% (very feasible) and 75% (feasible). Student responses in the beta test reached an overall score of 90.0%, categorized as very feasible, indicating positive perceptions in terms of content clarity, visual display, language, and attractiveness. These findings indicate that the developed AR-based picture cards are feasible and appropriate for use as a learning medium to support the delivery of descriptive text instruction in elementary schools. Although this study did not measure learning effectiveness, the results suggest that AR-based picture cards offer a promising alternative learning resource by providing concrete visual representations that align with descriptive text learning objectives. Future research is recommended to examine the effectiveness of this media through experimental designs and broader implementation contexts.

Keywords:

Learning Media, Augmented Reality, Picture Cards, Descriptive Text, Elementary School

References

Aisyah Fadilah, Kiki Rizki Nurzakiyah, Nasywa Atha Kanya, Sulis Putri Hidayat, & Usep Setiawan. (2023). Pengertian Media, Tujuan, Fungsi, Manfaat dan Urgensi Media Pembelajaran. Journal of Student Research, 1(2), 01–17. https://doi.org/10.55606/jsr.v1i2.938

Aisyah, R. R., & Sugesti, I. (2022). Factors Affecting Students’ Learning Interaction and Engagement in Online Learning. International Social Sciences and Humanities, 2(1), 287–294. https://doi.org/10.32528/issh.v2i1.124

Alessi, S. M., & Trollip, S. R. (2001). Multimedia for Learning: Methods and Development. Allyn and Bacon.

Anggraini, L., & Apriana. (2025). INTEGRATION OF AUGMENTED REALITY (AR) TECHNOLOGY IN ENGLISH SPEAKING LEARNING. Esteem Journal of English Education Study Programme, 8(2), 961–972. https://doi.org/10.31851/esteem.v8i2.19503

Annisyah, & Eny Munisah. (2025). The Effectiveness of Flash Cards in Improving Reading Skills of Elementary School Students. Journal for Lesson and Learning Studies, 8(1), 46–54. https://doi.org/10.23887/jlls.v8i1.90298

Arikunto, S. (2018). Prosedur penelitian: Suatu pendekatan praktik. Rineka Cipta.

Bilimbi, U. A., Latifah, Y. N., & Rohmah, U. M. (2025). Pengembangan Media Pembelajaran Berbasis Karakter untuk Meningkatkan Motivasi Belajar Siswa di ICC Pahang. Buletin KKN Pendidikan, 1(1), 34–48. https://doi.org/10.23917/buletinkkndik.v7i1.8675

Chang, H.-Y., Binali, T., Liang, J.-C., Chiou, G.-L., Cheng, K.-H., Lee, S. W.-Y., & Tsai, C.-C. (2022). Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact. Computers & Education, 191, 104641. https://doi.org/10.1016/j.compedu.2022.104641

Erni Mariana, Kusuma Wardany, Ayang Kinasih, & M. Khoirudin. (2024). Pengembangan Media Pembelajaran Video Animasi pada Mata Pelajaran IPA untuk Meningkatkan Motivasi dan Hasil Belajar Siswa. JURNAL PENDIDIKAN MIPA, 14(4), 872–878. https://doi.org/10.37630/jpm.v14i3.1789

Gema Rullyana, & Rizki Triandari. (2024). Trends and Research Issues of Augmented Reality in Education: A Bibliometric Study. Jurnal Teknologi Pendidikan, 1(4). https://doi.org/10.47134/jtp.v1i4.907

Heydemans, C., & Elmunsyah, H. (2024). Study of the Use of Augmented Reality as a Learning Media. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 13(3). https://doi.org/10.23887/janapati.v13i3.78825

Kazlaris, G. C., Keramopoulos, E., Bratsas, C., & Kokkonis, G. (2025). Augmented Reality in Education Through Collaborative Learning: A Systematic Literature Review. Multimodal Technologies and Interaction, 9(9), 94. https://doi.org/10.3390/mti9090094

Khadijah, N., Usman, H., & Patta, R. (2022). Pengembangan media pembelajaran seni musik berbasis Android pada muatan pelajaran SBdP siswa kelas V. Nubin Smart Journal, 2(4), 108–120.

Kristanti, M. O., Sahala, S., & Oktavianty, E. (2024). PENERAPAN MEDIA KARTU BERGAMBAR UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MATERI TATA SURYA SMP. EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA, 6(2), 617–625. https://doi.org/10.29100/.v6i2.5364

Li, G., Luo, H., Chen, D., Wang, P., Yin, X., & Zhang, J. (2025). Augmented Reality in Higher Education: A Systematic Review and Meta-Analysis of the Literature from 2000 to 2023. Education Sciences, 15(6), 678. https://doi.org/10.3390/educsci15060678

Mustaqim, I. (2016). PEMANFAATAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN. Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2), 174–183. https://doi.org/10.23887/jptk-undiksha.v13i2.8525

PASARIBU, A. B., HARAHAP, K., ZAKI, S. A., & MASYITAH, M. (2025). The Nature of Learning Psychology in Teaching Interaction and the Learning Process. Akuntansi Dan Humaniora: Jurnal Pengabdian Masyarakat, 4(2), 51–57. https://doi.org/10.38142/ahjpm.v4i2.1486

Putri, F. A. K., Sorohiti, M., & Ariebowo, T. (2024). Teaching English Using Flashcards to Improve Elementary School Students’ Vocabulary. Journal of Foreign Language Teaching and Learning, 8(2), 198–215. https://doi.org/10.18196/ftl.v8i2.21350

Rachma, R., Wijayanti, R., & Anugraini, A. P. (2020). Pengembangan Bahan Ajar dengan Penguatan Karakter pada Materi Bangun Ruang untuk Sekolah Dasar. Prosiding Seminar Nasional IKIP Budi Utomo, 1(01), 52–61. https://doi.org/10.33503/prosiding.v1i01.1105

Sartika, S. B. (2022). Buku Ajar Belajar Dan Pembelajaran. Umsida Press. https://doi.org/10.21070/2022/978-623-464-043-4

van den Akker, J., Branch, R. M., Gustafson, K., Nieveen, N., & Plomp, T. (2012). Design Approaches and Tools in Education and Training. Springer Netherlands.

Wibowo, V. R., Eka Putri, K., & Amirul Mukmin, B. (2022). Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Penggolongan Hewan Kelas V Sekolah Dasar. PTK: Jurnal Tindakan Kelas, 3(1), 58–69. https://doi.org/10.53624/ptk.v3i1.119

Widyanto, I. P., & Wahyuni, E. T. (2020). Implementasi perencanaan pembelajaran. Satya Sastraharing, 4(2), 16–35. https://ejournal.iahntp.ac.id/index.php/Satya-Sastraharing/article/view/607

Downloads

Download data is not yet available.

How to Cite

Development of Augmented Reality–Based Picture Cards for Descriptive Text Learning in Elementary School. (2026). Sinthop: Media Kajian Pendidikan, Agama, Sosial Dan Budaya, 5(1), 30-41. https://doi.org/10.69548/sinthop.v5.i1.79.30-41

Similar Articles

11-20 of 27

You may also start an advanced similarity search for this article.